PHD IN COMPUTATIONAL MEDIA AND ARTS (CMA)

Required Courses

  • Foundations of Computational Media and Arts

Sample Elective Courses

  • Animation Art: From Concept to Production
  • Computational Approach to Chinese Calligraphy
  • Visual Communication and Expression
  • Interactive Storytelling
  • 3D Computer Animation
  • Interactive Art: Principles and Practice
  • Creative Coding; AR/VR/MR/XR: Concepts, Theory and Techniques
  • Assistive Technology Design based on Computational Media and Arts
  • Machine Learning for Art
  • Creative Showcase Projects
  • Social Media for Creatives
  • Programming for Virtual and Augmented Reality
  • Virtual Reality for the Arts
  • Computational Techniques for Sketch-based Creativity
  • Art-based Research Methodologies
  • Deep Learning in Data Science
  • Data Exploration and Visualization

Program Learning Outcomes

  • 01
    Demonstrate superior knowledge and skills in computational media and arts.
  • 02
    Master a wide range of design and development methodologies and technologies for computational media and arts
  • 03
    Utilize state-of-the-art technology for artistic creation.
  • 04
    Demonstrate superior critical thinking, creativity, and eloquent communication skills essential for the discipline.
  • 05
    Conduct original research independently in the field of computational media and arts.
PHD

General Information

  • Credit structure:

    PhD: 21 credits

  • Normative Program Duration:

    PhD:

    Full-time: 3 years (those with a relevant research master’s degree), 4 years (those without a relevant research master’s degree)

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