PHD IN COMPUTATIONAL MEDIA AND ARTS (CMA)
Required Courses
- Foundations of Computational Media and Arts
Sample Elective Courses
- Animation Art: From Concept to Production
- Computational Approach to Chinese Calligraphy
- Visual Communication and Expression
- Interactive Storytelling
- 3D Computer Animation
- Interactive Art: Principles and Practice
- Creative Coding; AR/VR/MR/XR: Concepts, Theory and Techniques
- Assistive Technology Design based on Computational Media and Arts
- Machine Learning for Art
- Creative Showcase Projects
- Social Media for Creatives
- Programming for Virtual and Augmented Reality
- Virtual Reality for the Arts
- Computational Techniques for Sketch-based Creativity
- Art-based Research Methodologies
- Deep Learning in Data Science
- Data Exploration and Visualization
Program Learning Outcomes
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01Demonstrate superior knowledge and skills in computational media and arts.
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02Master a wide range of design and development methodologies and technologies for computational media and arts
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03Utilize state-of-the-art technology for artistic creation.
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04Demonstrate superior critical thinking, creativity, and eloquent communication skills essential for the discipline.
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05Conduct original research independently in the field of computational media and arts.
PHD
General Information
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Credit structure:
PhD: 21 credits
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Normative Program Duration:
PhD:
Full-time: 3 years (those with a relevant research master’s degree), 4 years (those without a relevant research master’s degree)